Mercenarylight’s Blog

A hybrid mix between music, portable gaming and blogging

Game Review: Summon Night: Twin Age

Posted by Mercenary Spark on May 20, 2008

It’s been a long time since my first game review (over 3 months), so now that this school year has ended for me, it’s time to make some reviews. Of the new portable games about to be released soon, one caught my attention. Probaby because it’s an anime-looking rpg for the Nintendo DS. The game is an action rpg that takes many of the elements of The Legend of Zelda: Phantom Hourglass (enemies appearing on the screen, focus on the touch screen as main controls, exploring and other common rpg aspects) and combines it with the gameplay of fantasy action-adventure and strategy games.

The story takes place in the world of Clardona, were humans and Kascuza (human/beast hybrids) are in constant wars. When the Kascuza were pushed away into an island (Jarazi), the humans began to study the magic of Summoning, with which they could call on spirits from other worlds. One day, a young girl’s (Reiha) summoning powers got out of control, destroying the facility and her family. She and the Summon beast she summoned, survived and were hidden away by the Kascuza in their island. Seven years later in the children’s coming of age ceremony, the spirits that are involved with the balance of nature become violent and it’s up to Aldo and Reiha to try and bring peace back into the world.

Although you start with only Reiha and Aldo in the beginning, you will get more allies who are not directly controlled by you. As I said earlier, you use the touch screen to fight, but the way you do this depends on the character. Reiha casts spells, and depending on which she’s currently casting, you either draw lines or tap enemies. Aldo, on the other hand, uses direct combat weapons, like swords and axes, and you draw lines, and more fast taps. The abilities used are controlled by the command palette. When characters level up, they gain skill points they can spend to power up abilities and spells, get new skills, learn new healing spells and master weapons. There are also support ranks and some extra features that will come in handy for the boss battles of the game. The game will be released in June 3 at the regular price of $29.99.

Rating: 8/10. It’s a good action-rpg game that’s well worth the money for the overall graphics, gameplay based on the stylus and a creative (not original) story. The music is not extraordinary, just think of the Rondo of Swords tracks with some beep sounds. If you like action-rpg games and want something new and interesting, you should consider getting this game. If you disliked Phantom Hourglass for some reasons, you’re better off saving your money.

Twin Age


2 Responses to “Game Review: Summon Night: Twin Age”

  1. This sounds very interesting. I might even get this game when it comes out.

  2. richard said

    very good game,i highly recomend

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